Tuesday, April 03, 2007

Old Gold

Another set of ongoing advertisements in The New Yorker is "Now You Tell One," a 100% unfunny ad-comic that started appearing in the Spring of 1927.

Drawn by Clare Briggs -- who produced one of the first (if not the first) newspaper comic strips -- the advertisements are usually about a wife who forgets to buy Old Gold cigarettes. Her husband is forced to smoke ANOTHER brand of cigarettes while doing some important piece of work (talk on the radio, give a speech), and he ends up coughing all the way through.

The strips always end with somebody saying that Old Golds have "not a cough in a carload," which is not the world's best punchline, believe me.

Here's a slightly different take on the gag, featuring "Frank and Earnest" (not to be confused with the comic strip from the '7os), "direct from the Gus Sun Time" (a vaudeville circuit). I suspect that Frank and Earnest actually existed -- because of their fleshed-out style and the weird note at the end -- but I can't find anything about them online. Either way I hope their routines were better than this.
"Got a new pair of shoes today, Frank...how do they look?"

"Immense Earnest, absolutely immense!"

"Maybe you can tell me who wears the biggest hat in the army?"

"A cinch, Earnest, a cinch...the guy with the biggest head."

"You're so smart, can you tell me why an Old Gold cigarette is like a hot dog?"

"Because you can't get a bark out of either of them."

"Give the boy credit for a hit. But now get set for a fast one."

"Shoot Earnest shoot."

"Then tell me why Old Gold Cigarettes are like a carload of hams."

"Earnest, THERE'S one that stops the old riddle king. Infrorm me."

"Because they're smoked ALL OVER!"

"AND HOW!"
The cartoon ends with this comment: "Note: The boys like their vegetables FRESH."

Sunday, April 01, 2007

Memory Spill: Westmount Place

It's difficult for me to figure out when -- and for how long -- I hung around Westmount Place Mall. It seems like I was always there, forever, but the period I'm remembering probably only lasted two summers at the most.

My father was a welder during the construction of the Bruce Nuclear Plant, and he spent most of the week living in Inverhuron (since the construction site was so far from our home). Meanwhile my mother worked full-time at the Zacks Ladieswear in the Westmount Place Mall, so during the summer -- when I wasn't in school -- she had no choice but to bring me to work with her.

This probably started in 1980, so I was eight or so. I don't remember the drive to or from the mall, but I have vivid memories of what I did when I was actually there. It was huge and it echoed, there was always quiet muzak playing, the decor was entirely earth tones and burnt oranges; somehow those colours -- coupled with the stifling air-conditioning and lack of skylights -- didn't seem depressing back then. It's just the way malls were designed at the time.

I'd spend eight hours a day there. Sometimes I'd hang around the back room at Zacks, a tiny, dirty, smoke-filled area. I'd bring papers and pencils and draw mazes, and label them "TEMPA," which was my very own maze organization ("Totally Excellent Mazes Produced (by) (my name)"). There was a desk in the back room, and its drawers were filled with plastic condiment packages from fast-food restaurants. I became accustomed to the company of women.

My mother was always fun at Zacks, because she had fun co-workers: Wendy (who was tiny and spunky) and my aunt Marlene. Sometimes Marlene would bring her daughter Melanie, who was my age, and we'd hang around together. Melanie was flippant and funny but didn't share my interests...I wanted to play "Doctor Who" and she wanted to play "Beverly Hillbillies."

Once she confessed quietly that a teacher had read a story to the class, and that it had made a big impression on her...I encouraged her to buy the book, but she confessed -- even quieter -- that she wasn't able to read it. So the two of us sat in the huge glassed-in mall foyers with the orange rubber flooring, and I read "The Tell-Tale Heart" to her. The sun coming through the glass would heat those foyers up more and more and the rubber would start to give off a delicious gasoline smell.

Meanwhile there was "Billiards," the gloomy, grown-up pool hall in the basement of the mall. Besides pool and pinball they also had the first video games. Somehow I learned about slugs at Billiards; maybe my father gave me one to try out. I remember holding a donut-shaped slug -- heavy, unmarked -- and slipping it into a pinball machine.

Then came "Astropark," the REAL arcade, which my aunt jokingly called "Astroturf." Two sisters worked there, very pretty "rocker chicks" with crimped hair and bad attitudes. They used to give me free quarters to play the games. One day the sisters beckoned me into the back room, which was dark and full of greasy machine parts. In the middle of the room they'd put down a napkin, and on the napkin were three or four dead flies. They said they were going to cast a magic spell to bring the flies back to life. I don't remember what the spell was, but they sprinkled sugar on the flies, and some of them started twitching.

I think those women had a huge impact on my life. I wish I knew where they were.

The mall had a somewhat deshevelled Home Hardware where they sold two choice items: Mexican jumping beans (two per package and a paper "race track" for bean-racing competitions) and another product I have difficulty describing: a cardboard sheet with some sort of background on it, and a transparent sheet (similar to Letraset) with figures on the back. You'd position the figure on the background, then rub a pencil over the transparent sheet until the figure detatched and remained stuck to the background. If you were careful this worked perfectly, but if you were impatient then Wile E. Coyote would end up missing an arm.

Upstairs, the Sears department store had a computer section that always smelled like burnt wiring. The TI-99 was there, and Intellivision, and a large vector-based console whose name I don't remember...but the star was the Commodore 64. I'd spend hours up there typing games out of the book "More BASIC Computer Games" (which is still fun to flip through now and then). Just when I finished entering and debugging Hammurabi, the salesmen would need to use the computer for something, and in seconds all my hard work was gone. But it wasn't about PLAYING the games, it was about unravelling the mysteries behind them.

The man who helped me was somebody I remember as "Mr. Long Tall," a computer enthusiast who worked at Sears and who was always ready to explain things to me. He suffered the indignity of all effeminate men who are good with children: my mother warned me constantly never to go in the bathroom with him.

A short distance down from Zacks was a Bent's Camera store. The people who owned it had a son named Ian, and we became best friends. We were both literate nerds with overactive imaginations. He took me into the back room of the camera store -- you'll notice that many of my defining moments ocurred in the back rooms of stores -- and showed me what happened when you put a magnet under a work-table covered with iron shavings. He probably understood why it happened; I didn't. But our knowledge was pure give-and-take: one day he came up to me at W. H. Smith's and asked me -- secretly -- what "being stoned" meant.

Behind W. H. Smith's we'd sometimes come across boxes of discarded books, all of them missing their covers. We got a lot of books that way.

Dinner was Dairy Queen, and was always a super cheese-dog with milk. They had a jukebox, and I played "Whip It" and "The Devil Went Down to Georgia," so I'm sure everybody hated me. I learned that if you put your thumb over the end of your milk straw and pushed it down into the inside of the hotdog, you'd end up with a hole in your hotdog and a straw filled with meat.

Most of the time Ian and I hung around Videos, which began as a VHS rental store but gradually turned into a (you guessed it) computer store. I watched "Watership Down" there and was ashamed of my crying. I was fascinated by the cover of "Driller Killer," and I always wondered why the movie was called "Happy Birthday Tome". I remember the police arriving to take "Snuff" off the shelf.

The best game at Westmount Place Mall, though, was to start at one end, pretend you were a rocket ship, and run all the way to the other end. The brown floor tiles were okay but the orange ones were meteorites.

Now the only part of the mall that remains is the Pharmacy; everything else has changed. It's entered stage three: Refurbished As Headquarters for Insurance Company (stages one and two are birth and decline).

Another in Our Series of "What the '80s Were REALLY Like Pictures"

For the record, this is Fernando Herrerra and his son.

Fernando wrote "My First Alphabet," a bizarre and obnoxious game that I remember far too well from my childhood.

The eyeglasses, the collars, oh shit.

Saturday, March 31, 2007

Objective-C and Letting Go


While suffering insomnia last night I realized something strange about my personality: I'm afraid to physically "consider and experiment." At some point in my life I lost the joy of playing in sandboxes. So now, whenever something needs to be done and I don't know how to do it, I'm afraid of fiddling with it until I figure out how to "fix it."

Oh, I'll RESEARCH it, or I'll lie in bed worrying about it and trying to find an answer, but when it comes to actually sitting down and physically interacting with it: no way.

I only realize this now because I'm starting to get over it. I first noticed a change when I moved into my new apartment: so many things needed fixing that -- somehow -- I found it in myself to actually stand around and figure out how to fix them. The gross bathtub, the screen doors, the furnace, the wonky lighting fixtures...and then my new cosmetic foundation, and now learning to program in Objective-C: in all of these cases I've just sat down and started messing around until I've figured it all out.

I realized this last night while taking advantage of my sleeplessness to continue learning Objective-C. I've tried to learn the language three times in the past, and every time I've simply stopped when I no longer understood what was going on.

But this time I'm doing something that I realize is unlike myself: I'm taking my existing knowledge and saying "what happens if I do THIS?" then just trying it out to see what happens. In the past just THINKING about this sort of experiment would have made me unreasonably (and somewhat subconsciously) anxious: I'd have insisted on following the book, and the only time would have "struck out" on my own was when I had some serious result in mind...and if the result failed, I would have given up on it all out of a sense of failure and embarassment.

So what's changed? I think the greater responsibilities in my new job, and my need to learn a new skill and set of applications as I go has something to do with it. Feeling proud of my apartment and wanting to "fix it" is another reason. In any case, this is a good thing because I've just gotten a new (and girlier) haircut that will require experimentation to get right. Just in time!

And why was I so afraid to "physically experiment" in the past? Beats me. Maybe I got an electrical shock from a Fischer Price toy while in the crib.

Thursday, March 29, 2007

Yossarian Lives!

People have always told me that I should read Joseph Heller's "Catch-22." They always compare it to "Gravity's Rainbow" in its intricacy, huge cast, WWII setting, and combination of low-brow humour and high-falutin' intellectual condundrums.

So I've finally read it, and I'm not sure what I think. I know that I disliked the first half, with its constant string of repetative jokes (and when I say "constant," I really mean it: page after page, paragraph after paragraph, joke upon joke upon joke).

Gradually, however, I became aware of "the trend," and therefore I started to "get it." Every one of the huge number of characters is a critical piece of the novel's fine-tuned equipment, like the 34 miniscule parts of Orr's tiny valves. They're like parts of one of those Rube Goldberg machines: each character is ridiculous, but they fit together and spin around and perform their stereotypical actions until -- at the end -- Yossarian is popped out with a new, honest, and strangely noble purpose at the end.

I also noticed that, about halfway through, the novel was getting darker. From the first uneasy hints about Snowden's death in the plane, to Milo's bombing of his own base in order to make a profit, to Kid Sampson's comical but gruesome death ("Kid Sampson had rained all over. Those who spied drops of him on their limbs or torsos drew back with terror and revulsion..."), to Yossarian's gut-wrenching, helpless walk through "The Eternal City," and ending with a real, final, blow-by-blow description of Snowden's slow death from a piece of shrapnel that literally burst his entrails into the casing of his flak jacket...

Wow. My skin crawled. By sickening me with silliness and then, gently, leading me into some of the most grotesque and hopeless fiction I've ever read, "Catch-22" did something that most books can't do: it UPSET me. It didn't necessarily ENTERTAIN me or EDUCATE me, but it got under my skin and made me hurt, mentally. As for its comparisons to Gravity's Rainbow...I can certainly see that, but whereas Gravity's Rainbow is paranoid yet hopeful, Catch-22 is more cynical and relentlessly pessimistic: the characters know EXACTLY who is out to get them, and they know EXACTLY how it will be done, and there's no way of stopping it.

I think the book is often messy and confused, and too wrapped up in its cleverness for its own good. But at other times Joseph Heller's games made me laugh in outright delight; other than Nately's Whore's outrageous homicidal antics, which had me stifling my laughter in my little cubicle at work, my favourite moment was understated, and one that you needed to read closely to understand:
'Hungry Joe was killed.'

'God, no! On a mission?'

'He died in his sleep while having a dream. They found a cat on his face.'

Wednesday, March 28, 2007

Today's Etymology: Buff

The August 30, 1927 New Yorker is trying to convince me that the term "buff" -- as in "enthusiast" -- came about in 1865, when New York's first paid fire department was organized. The older volunteers who USED to fight the fires still wanted to help out, so they'd sleep overnight in the fire houses, waiting for a chance to rush off with the official firemen and help put out fires.

Since the fire department wouldn't give them any bedding, the fire enthusiasts slept in heavy buffalo robes...hence "buff" as a term for somebody who is enthusiastic about something (eg. "film buff").

This sounded like a load of bunk to me, but it appears (in my short pre-work researches) to be pretty much true.

Tuesday, March 27, 2007

Development Development

When I got my first REAL computer -- an Atari 400 -- I certainly enjoyed the games, but what I REALLY wanted to do was learn how to program. I've never tried putting into words WHY programming/developing appeals to me, but today I ran across this quote:
If you can program your computer, here is a tiny universe in which you can be God. Within the realms of expression that the computer can provide, you can build a world, define its laws, and watch the universe unfold. As your whim dictates, you can intervene at any time, and if you desire, the history of the universe can be changed and rewritten at will. Such a power this is!
That sums it up perfectly, and since it was written by Gregory Yob -- most famous for "Hunt the Wumpus," a game concept which fascinated me enough to create a mammoth new version of it -- it resonates deeply for me.

Anyway, I started with Atari BASIC. I dabbled a bit with Assembly but I was too young and I didn't have the patience. In highschool I was weaned on to structured programming with WATCOM BASIC, and even though I excelled at programming my total lack of math aptitude scared me away from a Computer Science major...though I did take an entry-level course at University (where I learned and then forgot TURING), and another entry-level college course in C.

Meanwhile I'd been hacking away at Inform, which introduced me to object-oriented programming. Since Inform was designed for writing "Interactive Fiction," the object-oriented approach made perfect sense: all the elements of the "world" are objects, which the "player object" can pick up, carry around, interact with, put inside other objects, etc. But even though I grew accustomed to classes, methods, and instance variables, I was never prepared for the next step:

Objective-C, the language of choice (apparently) for Mac OS X developers. My Mac came with a full development suite and reams of documentation, so why not learn this new language? I'd already done object-oriented programming with Inform and I knew a bit about pointers from that course in C, so I figured it would be a breeze.

But it hasn't been. I have trouble conceptualizing pointers, particularly as they relate to the huge library of classes that come with OS X. Never before have I had to retain and destroy objects. And, most importantly, it's clear that while I understand the "how" of object-oriented programming, I've never grasped the "why" of object-oriented DESIGN.

So I went online to find a book specifically about design. I figured there'd be THOUSANDS. It turns out there are enough to give me a selection to choose from, but they're all specific to particular languages I'm not using, or -- and here's the catch -- they're textbooks, and therefore ridiculously expensive.

I finally settled on "Applying UML and Patterns" by Craig Larman, but I'd never pay $75 for it, particularly since I know the high price isn't due to the content so much as an attempt at making a profit above the number of copies sold at campus bookstores every year. Why should I suffer for that? I KEPT my textbooks (at least the good ones). So I turned to ebay.

And that's where the weirdness started. There are a LOT of copies of this book for sale on ebay, and most of them are 1/10th the price...but they come from China. Which made me suspicious, especially when I saw inconsistent page counts and comments like "all illustrations in black and white" and "we promise all important text is in English." Coupled with lots of negative buyer comments and long shipping times, I decided this all sounded too creepy; there must be some sort of bootleg textbook thing happening in China.

The sellers on abebooks look more reputable; they're from Japan, and they're selling "International Editions" that are somewhat more expensive. They say they contain "the same text as the American version" but they're also 200 pages shorter. Hmmm?

Finally I realized that there were a few ebay stores selling an OLDER (and shorter) edition of the textbook, so I finally bit the bullet and bought one. But I still wonder: what's with the Chinese textbooks? Also, why can't somebody write a generic book on this subject that doesn't cost $75? And how on earth can I conceptualize a program where even the NUMBERS are objects? Gah!

The Fabric Group


Some of the most entertaining elements of the early New Yorker are its advertisements, especially from the companies who appear every week with a new "clever" variation on an established theme.

One of these companies is "Weber and Heilbroner," a successful men's clothier. Every week they present the adventures of "The Fabric Group", three identical paper cut-out figures who travel around New York (and are, as of mid-1927, travelling "abroad"). Photographed by famed advertisement photographer Anton Bruehl, the focus is always on the nifty model-work, lighting, and photography, as opposed to the somewhat lame captions (which always take the form of "Gosh, here we are in XXX!" "Everybody's looking at us!" "Must be because of our Fabric Group Suits!")

Unfortunately, due to whatever compression algorithm the New York reissues use, the Fabric Group adverts always look a bit splotchy and grotesque. But it's always a treat to come across the next one in the long-running series, and to marvel at how Bruehl set the scene.

Monday, March 26, 2007

Xena?

I've long suspected that I'd enjoy the "Xena" TV series, but I've never actually seen any episodes. The ever generous Team Toronto Daily Muffy (Jason & Craig) loaned me the first two seasons so I can give them a taste and...well, I'm not sure what to think yet.

First off, it's not meant to be significant or monumental, and I'm still getting over that. It's a flippant, ironic, action-adventure series made for...who?

Disregarding the people who use their DVD's zoom and Step features to find out if Lucy Lawless has a meticulous wax job (she appears to), I'm trying to figure out who this show is aimed at. I've watched the first two episodes and they veer between sly adult jokes and little-kid moralizing. The best I can gather is that it's meant to be a "family show" with something for everybody, and it certainly excels at that.

I'm not hooked yet, but I'm going to watch a few more episodes to see how much it grabs me. It certainly is fun, and every episode has its exciting moments, but I tend to get easily bored by chariot races. I'm hoping they give Lawless some more substantial material, because she is a superb actress, and she waxes meticulously.

Incidentally my trip to Toronto reaped other rewards as well. On my way back to the bus station I decided on a whim to check out a used bookstore (because I'm looking for textbooks on object-oriented design, but more on that later). Since the aisles were small and I was lugging a huge suitcase I quickly realized my search was doomed, but I was too embarassed to just turn around and walk out. The only section accessible to me was the VHS tape collection, containing -- wonder of wonders! -- every videotape for the first six seasons of Doctor Who...for $2.99 each!

So now I've rounded out my Hartnell/Troughton collection, though I really don't know if I can sit through "The Gunslingers" a second time.

Sunday, March 25, 2007

Daily Muffy PATH Video Preview

The videos we filmed during our PATH adventure are now up on YouTube. They're short, esoteric, and shoddy...but you might think they're fun anyway.