Tuesday, April 15, 2008

Gay Mafia in Anoraks

It's hard not to look at the new series of "Doctor Who" -- and its accompanying series "Torchwood," AKA "Campier Doctor Who with Sex and a Backwards Guitar Sound" -- without noticing how most of the high-ranking people involved are gay (or at least "sound INCREDIBLY gay but have wives"). What's more, they're gay RABID FANS. I don't think anybody has done a study to find out how skewed the demographic is, but it has long been acknowledged that something VERY gay is going on there, in all departments.

I figured this was just due to Russell T. Davies bringing his long-term acquaintances along, some of whom are exceptionally "out" in the same way that he is. But long-time fan Tat Wood devotes a section to this phenomenon in his terrific (and very funny) series "About Time."

The section is called "What's All This Stuff About Anoraks?" and is on page 167 of volume 6 (accompanying the writeup for a story starring Kate O'Mara, appropriately). The section is a mini-essay about British Doctor Who fandom in the '80s. After explaining the stereotype of the British Doctor Who fan (geeky, cynical boys who wear anoraks) versus the American counterpart (obsessive and slavish young men who wear Doctor Who scarves), he leads into the relevant stuff with the sentence "...but the real statistic anomaly was how gay it all was."
Perhaps spending so much time in an environment where people already knew the most embarrassing thing about you made it easier to make the second-most awkward admission of your life. Perhaps some people found that a hero who never quite belonged, and had other priorities than getting the girl and looking cool, helped them through difficult school years. Or perhaps it was the fact that the Nathan-Turner years were the most overtly homosexual mainstream TV ever transmitted at that point... a significant percentage of fandom in the UK -- and a very high proportion of the high-profile fans and future spin-off creators -- were gay or bi.
Wood doesn't try to explain it much beyond this, but I'm sure he has a point.

Incidentally, it never seemed to me that classic "Doctor Who" was particulary gay, but then I stopped watching shortly into JNT's producership...going back now and seeing those stories for the first time I can only say...wow. Total camp and a bit mortifying.

Monday, April 14, 2008

The Thick Ankle Cartoon

I've posted in the past about the 1920s "ankle" obsession, and in particular the occasional advertisements by hosiery manufacturers (among others) about statues having unfashionably "thick ankles."

Despite the number of comments informing me that some people continue to hold thin ankles in high esteem, I've remained baffled as to why STATUES should have thin ankles, and why several different people were picking on them.

I don't have a good explanation, but at least I'm not crazy...cartoonist Henry Holmes Smith thought it was weird as well! Here's his cartoon from November 10, 1928:


I feel SO vindicated!

Sunday, April 13, 2008

Dwarf Fortress

I loved "The Sims." I loved "Zangband." I also loved "Sim City" and "Alpha Centauri." I have a thing about games that let me build and micro-manage a situation, especially on a microscopic level.

But rarely does a game possess me so entirely that I can literally spend an entire weekend (and perhaps more) playing it, dreading even the thought of MAKING DINNER or doing anything else that might take precious minutes away from The Entertainment.

I was reading old friend Ian's blog and one of his first posts was about "Dwarf Fortress," described as the most complicated game of all time. I didn't want to delve into some hackneyed freeware game with a steep learning curve, but the premise was intriguing: you manage a settlement of dwarves as they build and defend their fortress.

So I downloaded it and started playing. Wading through the countless menus and options was daunting. I didn't understand what any of the symbols were supposed to mean. The manual was sparse and unsatisfying. I couldn't get anywhere. So I sadly closed the program and resolved not to play it again...

...until I discovered the Dwarf Fortress Wiki, and in particular the "Your First Fortress" page. I followed the suggestions and I began -- haltingly -- to learn the logic of the game's user interface. Each small step revealed another wealth of possibilities until -- as of yesterday morning -- I became totally hooked.

I've got this handful of dwarves, see? Each one of them has a unique and detailed personality, included quirks and religious leanings, along with a huge set of potential skills.

Then I've got this enormous, fractal-generated world full of realistic geology and overlapping biomes. I've got to dig this huge fortress, find a place to stockpile my stones and food and a place for my dwarves to throw their garbage. I need to cut down trees so I can make beds, I have to build their dining halls and kitchens, I have to organize them into military squads.

But dwarves don't like to be outside, so I need to get them to plant crops underground. Since they can't sow seeds into chert (one of the dozens of types of stone you're liable to encounter, each with its own uses), I need to dig channels from a far-off river, diverting the water so that it creates an underground lake under my mountain. Then I need to build floodgates and attach them to gears and levers, which my dwarves can pull in order to selectively irrigate my underground chambers. Then the dwarves plant the crops, harvest them months later, eat them or brew them into alcohol, save the seeds, weave some of them into fiber which can then be made into clothing, sewn with images, dyed, made into ropes which are attached to buckets and blocks to create wells...

...and your wood furnace can be used to make ashes, which can be mixed with water to create potash...or turned into lye and made into soap in the alchemist's workshop...but to build that workshop you need to create glassware, which means collecting sand and heating it in a glassworks...and on and on and on.

Meanwhile the dwarves are interacting with each other. Some of them fall in love and have children, who gradually grow to have lives of their own. They sit and chat, they wrestle, they play with the dogs, they go out to chase the wildlife or fish by the water. They grieve for lost friends, especially when those friends drowned in the water supply and started belching up great clouds of pink, corrupting miasma.

This description doesn't even begin to scratch the surface. I've been playing constantly for three days and I STILL don't really know what I'm doing.

My advice? DON'T PLAY IT. You will either hate it or you'll be unable to stop, so either way you lose.

Wednesday, April 09, 2008

The Photojourney Continues

Over on my Flickr page I've just added some new photos. Besides a few devoted to getting my feet in the shot -- because my feet are an important part of my body -- you'll also see part of Zsa Zsa that you've never seen before:

Zsa Zsa's Proudest Moment

In addition, I forgot to mention when I updated the photos a few weeks ago, so you can also catch Madison Hart and I doing our lame "Mod" impressions (among other odds and ends):

A You Need Is Love, Man!

Poor Excuse for a Post

Sometimes I just don't feel like posting anything, usually because my life is so scattered that I can't put it all together in my head. Keep checking back regularly...this mood will pass.

But wait. Before you go look at somebody ELSE'S blog, here are two songs that never fail to make me 100% happy, both of which scream "1980s England" to me.

First, Total Coelo (AKA "Toto Coelo") and "I Eat Cannibals." 80% Bananarama, 15% garbage bag, and 5% "Kate-Bush-Face." Oh, purrr!



Next, in much the same vein: "Shiny Shiny" by Haysi Fantayzee. The only time you'll see the Ragamuffin style mixed with a chastity belt. Gosh, they were pale over there.



Sometime soon: Actual Blog Substance. I promise!

Tuesday, April 08, 2008

A Glossary of Taxicab Words and Phrases

Next time you're in a cab, pretend that you're an "insider" by spitting this antiquated slang (as reported in the November 3, 1928 New Yorker).

Bonus points if you're drunk and incoherent!

Acordion Pleat--The ripple a driver puts in your fender when you get in his way.

Back to the Yellows--The Yellow Taxicab Corporation is popularly supposed to employ only beginners. "Back to the Yellows" is synonymous with "Go back to school."

Copping the Cards--Confiscation by the police of a hacking license, for some infringement of the regulations.

Curb Cruiser--A girl waiting for a lift, but not in a taxicab.

Glims--Headlights

Hack--A familiar and affectionate term for a taxicab.

Pound--A pound is five dollars. Used in offering a cop "his bit," instead of mentioning cash, which would be bribery. Three pounds is sometimes said to get rid of a speeding ticket.

Sea-Going Hack--A taxicab that stays out all night.

Sunday Driver--Any operator of a pleasure car causing a minor collision.

Weasel--A driver who cuts in between another taxi and a prospective fare.

Sunday, April 06, 2008

Single-Camera or Multi-Camera?

Watching the commentaries on classic Doctor Who DVDs I find myself learning an awful lot about the technical details of the show. Sometimes I come across the answer to some odd question that I've always wondered about, but never known how to find the answer for.

This week's revelation is about single-camera filming versus multi-camera filming.

I've often wondered why directors don't ALWAYS film with multiple cameras. By filming the same scene simultaneously from several different angles, wouldn't that reduce the amount of time needed to film the different scene elements? Wouldn't it reduce continuity errors?

Multi-camera shooting certainly IS faster, and it DOES make doing continuity a little easier -- requiring continuity checks only for re-takes of entire scenes, as opposed to whenever a scene is shot from a different angle. Another benefit of multi-camera shooting is that foley work becomes less necessary; everybody's voices and movements naturally sync together, instead of needing to be spliced up in an editing room later.

But these Doctor Who commentaries have given me insight into the NEGATIVE aspects of a multi-camera shoot...and there are a lot of them.

First off, there's the obvious drawback of needing to hire and coordinate several different cameramen. The actors also need to know their lines better, as there are fewer opportunities to check the script. Multi-camera shoots are by necessity more "theatrical" -- everyone in the right spot, everybody blocked out, all hitting their cues exactly -- which means that scenes MUST be rehearsed beforehand. This is a time commitment that might negate the time saved by shooting with multiple cameras.

More important, however, are concerns of lighting and sound. When you're only filming with one camera the director of photography can set up the lighting of each shot individually, paying close attention to those aspects of cinematography which make films look so much better than television programs. The boom operators can likewise record each shot in an optimal way, without needing to worry about actors wandering around the entire set and getting out of range.

But when you shoot with multiple cameras, the lighting is compromised: it must be adequate from every potential camera angle. And boom operators need to cover everybody no matter where they end up, instead of focusing on a small segment of dialog which must be recorded.

Finally, it's difficult to do really nice, elaborate close-ups of characters when multiple cameras are involved, for the obvious reason that the camera doing the close-up would become visible to all the OTHER cameras. This is one reason why fight scenes in the old Doctor Who tended to be filmed with single cameras, allowing tighter shots and therefore making it all look more tense and action-packed.

Nowadays it seems that multiple-camera techniques are rarely used except when a big, one-time-only practical effect is being shot, or when filming in front of a live studio audience. Otherwise, for reasons of lighting, sound, and general flexibility, single cameras are most desirable.

A Testdrive

My car has been sitting in the parking lot since I got her, staring at me in a disgusted way. "You're too scared to drive me," she says when I walk past her. "Come sit inside. I won't bite."

I'm not worried about sitting inside my car, I'm worried about actually driving her. Part of this anxiety has been due to my not having driving glasses, so when my first pair arrived this week I had no choice but to schedule an outing: I would get inside my car and not only sit in the seat, but I would DRIVE her as well.

So I did, and today was the perfect day for it. I drove out to Wellesley and found myself on some awful dirt roads. I think I cut somebody off on my first trip through the roundabout, but my second time through seemed a little better; I just followed the leader.

I am slowly getting over my totally-unexpected performance anxiety: when I'm driving my car I feel like I am in everybody's crosshairs. This feeling of being under scrutiny is a problem I have in everyday life, but there's no doubt that when you're driving a vehicle -- or when you're in a conga line -- you are a crucial part of a social pact. The system only works because everybody more-or-less knows the rules. I suppose that's why we have licenses and are supposed to actually study up on what the speed limit on a dirt road is. And unlike a conga line, when you bump into somebody your insurance goes up.

Since I am my own worst critic, I look at the people in the cars around me and I think, "Damn, they all KNOW I'm scared, and they HATE me." When some guy in a hummer gets on my butt because I'm only driving 15kph above the speed limit, I find that I've somewhat lost my devil-may-care attitude. I've forgotten that people will ALWAYS pass you on the road, and that the best recipe for a speeding ticket (or a rear-ending) is to try to accommodate them.

This situation isn't improved by the fact that, with my new glasses, I can actually SEE those faces. Vividly. The fact that they look indifferent instead of disgusted just makes me think that they'd play great poker.

So anyway, I survived my first deliberate test drive. Now I'm going to pick up a driver's ed handbook and go through the tricky parts (because nothing brings confidence like thorough knowledge), and then next time maybe I'll try some city driving; for the most part I have yet to deal with left-hand turns and pedestrians.

Friday, April 04, 2008

"Grouse a la Cunard"

Only I have the know-how and the delicacy to get all of the "Campbell's Tomato Soup" concentrate out of the can in a single scoop. That's why you come to my blog for all the best grouse recipes.

I present the recipe for "Grouse a la Cunard," revealed in a Cunard Liner advertisement from the November 3, 1928 New Yorker Magazine:
Take a young and tender grouse...cook it ten to twelve minutes in a hot oven...Place on toast two-thirds of an inch think, fried in butter and spread with foie gras...Serve with potato chips and watercress.
There you are: "grouse on toast" -- sometimes known as a "jolly grouse butty " -- complete with trademark breathless Cunard ellipses. And potato chips. On a plate it looks like this.


We previously documented the speech of the grapefruit fetishist. This time, let's see what a grouse fetishist sounds like.
A young bird, a whole bird, is the Cunard motto...There is never a cold storage grouse on board...They are sent to Cunard from various parts of the country...from Scotland as well as Yorkshire...The very pick of the market...And served...without extra cost...as a part of the regular à la carte menu.
Pant! Pant! Pant!

Wednesday, April 02, 2008

Type

I've just finished watching "Helvetica," the 2007 documentary about the English-speaking world's most ubiquitous, anonymous, and versatile font.

I'm not a very visual person and my knowledge of fonts is very much a patchwork, but there's no doubt that Helvetica is everywhere and that it's used to convey pretty much everything. Unlike almost every other font, designers can present it as impersonally cautionary (warning signs), cooly hip (British electronica band logos), or clean and upscale ("The Gap").

Today, while waiting for my optometrist to see me, I leafed through Vogue magazine and -- yes -- there was Helvetica, representing everything from shoes to jewelry to makeup. Since I find subconscious standards to be sort of ominous, I'm disturbed to report that I pretty much use it every day in my work: our technical writing department's style guide dictates Arial as the choice for headings and footers, and Arial is Helvetica's uneasy twin sister.

All this has gotten me thinking more about fonts in general, and how we tend to not even notice them unless something has gone wrong. People who design fonts share a sad fate with those who arrange film scores: their work is meant to enhance a final product without ever calling attention to itself.

Even though I've spent eight years working closely with fonts I can only recognize a handful. I've spent all this time working for a company that makes character generation software, and in all three of the jobs I've had during that time (technical support, quality assurance, and now technical writing) I've had to be aware of what a computer-generated font achieves.

Back when I was in the technical support department, I used to get calls from people who simply didn't understand fonts. They thought it was a "bug" if the ugly, outrageous, highly-specialized font they wanted to use -- Loki Cola for example -- didn't contain all the numbers and symbols that they needed for their video. They seemed to believe that fonts were generated by some sort of computer magic, instead of being designed by someone purely for the purpose of giving more tasteless options to cut-rate wedding videographers.

Once those people found out that fonts actually COST MONEY they got REALLY upset.

So I promise myself that now, after so many years of taking fonts (and fontographers) for granted, I'm going to learn a bit more about them. And, hopefully, I'll learn to use them more thoughtfully and effectively.