Sunday, April 29, 2007

Wayout

Whenever I'm feeling particularly bored or aimless I find myself playing Paul Edelstein's 1982 game "Wayout." It's annoying -- endless featureless corridors, a map-stealing "Cleptangle," deliberately confounding mazes, and windy areas that seem to serve no purpose but to make the game longer -- but I'm a sucker for labyrinths and it's a good time killer.

If anybody can tell me how to use the fireflies to find the exits, that would be much appreciated.

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